![]() This however just might get you around the weight issue. Overbuilding won’t be a big problem, but you definitely need to keep it in mind when trying to balance longer and larger structures. In some situations, a bridge with less support girders, to reduce the weight, might be beneficial, though that’s mainly in situations where you have both above and below supports. Overbuilding bridges can be a problem, especially if there are few connection points to distribute the weight to. Now I did say you can feel comfortable adding plenty of girders, but weight is an important factor. You do have to factor in stress points and uneven weight, but you can feel fairly comfortable adding a lot of support girders in the name of stability. You’ll come across many instances where you’ll have odd connection points and may struggle to get a bridge in place, but triangular supports along the top or bottom (or maybe both) will help bridges stay in place, even in odd positions. A straight bridge with just a couple of overhead connection points can hold steady if you have triangular girder shapes to support the bridge along its length. Triangle shapes will be your go-to method of strengthening your structures. You can use cables to hang your bridge on distant connection points too, or even arch your like a rounded doorway (yes, an archway) to enhance its strength. To start strengthening your bridges, you’ll need to form girders around your bridges to act as supports, connecting your bridge and distributing the weight to other connection points, if possible. Stretch girders and string them together to form basic bridges, and tap them to make them roads your vehicles can cross. I mean, the game is called Bridge Constructor Portal, so it’s no surprise you’ll be building bridges, but ensuring your structures are going to handle one vehicle, or even a whole convoy, is going to require work. Read through our advice and you’ll be well prepared for the road ahead, but if you’re in doubt, check the Best Practices page in the menu.įor more advice on thinking with Portals, check out our guide. You’ll be building a variety of bridges and ramps in Bridge Constructor Portal, so you’ll need to be aware of weights, supports, arches and more in order to get through these test chambers. I want more of this kind of thing in 2018.So you’re already a Portal pro, huh? Well that’s good, but how are you with building bridges? If you’re not the best, then welcome to Bridge Building 101, where we’ll run you through how to get from A to B. We’ve already had Mario + Rabbids this year and now Bridge Constructor Portal. It’s also a reminder that mashups and crossovers are fun and more games should do them. ![]() This is a smart evolution of the Bridge Constructor genre. from Portal - is your guide and tormentor once again. The world takes on the aesthetic of an Aperture Science “pocket universe,” and GLaDOS - the villainous A.I. You are building bridges for Aperture Science, the amoral science-technology conglomerate from the Half-Life universe and the creators of the portal gun. Of course, ClockStone did bring in plenty of Portal flavor. That’s a solid, maybe timeless, gameplay loop, and Bridge Constructor Portal nails it. I enjoy the process of encountering a new stage and all of its challenges, figuring out what I have to do, and then building absurd rigs to execute on my ideas. ![]() This setup makes the game a more complex version of Bridge Constructor rather than a variation on Portal, but that’s not a bad thing. Instead, those come integrated into the level when you start, and you just need to design ramps and roadways to take advantage of those helpful rips in the fabric of the universe. Unlike Valve’s Portal and Portal 2, you don’t get a gun or choose where to create the entrance and exit doorways through spacetime. But the obstacles in your way often make it impossible for a standard bridge to work, and that’s where the portals come in. Your goal is to rig up strong enough contraptions to enable a forklift (or a convoy of forklifts at a higher difficulty) to get to their goal. As the name suggests, it smushes together the structural-assembly mechanics of Bridge Constructor with the wormhole action of Portal. ![]() That last one is a game I’ve played for years, and now developer ClockStone and publisher Headup Games have given me a reason to build even more bridges with an entirely new experience that expands the gameplay possibilities by bringing in concepts from Valve’s Portal puzzler.īridge Constructor Portal is out now for $10 on Steam (where I played it). I don’t know when it happened, but I’ve stopped using my phone to play games … well, unless they are PC games, Terrible Chess, or Bridge Constructor. Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here. ![]()
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